Thomas Mouchawar
Thomas Mouchawar
Environment Artist | Lighting Artist
Vancouver WA, United States

I am a recent graduate from SMU Guildhall's Cohort 28 Master of Interactive Technology Art Creation (thesis in progress). Prior to SMU I obtained my undergraduate degree in game development from the University of Utah, BFA in Film and Media Arts with an emphasis on Entertainment Arts and Engineering. At the University of Utah, I helped revive the game development club known as Gamecraft.

Resume PDF

Skills

Lighting3D ModelingHard Surface ModelingOrganic ModelingTexturingEnvironment CreationMod Kit CreationDigital SculptingPhotographyColor GradingRetopology

Software proficiency

3ds Max
3ds Max
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Adobe Lightroom
Adobe Lightroom
ZBrush
ZBrush
Maya
Maya
Unity
Unity
Photoscan
Photoscan
Substance B2M
Substance B2M
Jira
Jira
Perforce
Perforce

Productions

    • Video Game
      Rhome
    • Year
      2020
    • Role
      Environment/Lighting Artist
    • Company
      Penny Jar Studios
    • Video Game
      Porcuball
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Half Baked Data

Experience

  • 3D Environment Artist at Together Labs
    Remote, United States of America
    April 2022 - Present

  • Environment Artist at Half Baked Data
    Salt Lake City, United States of America
    January 2018 - May 2018